AI strength is determined by how long it takes Stockfish 11 (Depth: 22) to mate the AI. Unless otherwise stated, the most difficult AI is chosen. The titles are sorted by implementation correctness, then AI strength, then alphebetically. Implementation errors are sorted from most to least problematic. If a game is marked as green, I have tested that all rules are followed. Things checked for:
Title | Author | Year | Properly Implemented? | AI Strength | Average turn time | Notes |
---|---|---|---|---|---|---|
chessonlinefree.com | 2008 | ✓ | 74 | |||
chess.com | 2007 | ✓ | 83 | |||
Kasparov's Gambit (MS-DOS) | 1993 | ✓ | 56 | 15 | AI allows itself 15s/turn thinking time | |
Chessmaster (NDS) | 2007 | ✓ | 53 | 20 | Took about 18 minutes total for the AI to think | |
Wii Chess | 2008 | ✓ | 44 | 76 | Took about 56 minutes for Wii Chess to play. Some moves were instantaneous while others lasted several minutes. | |
Chessmaster 4000 Turbo (Windows 3.1) | 1993 | ✓ | 39 | Chessmaster estimates Stockfish's rating at 1787 | ||
Pico Chess | Krystman | 2018 | ✓ | 33 | 6 | Deterministic; forced mate in 16 for white |
Chessmaster (SNES) | 1991 | ✓ | 32 | |||
3/2 Chess : Three Players Chess | shurf771 | 2015 | ✓ | 31 | 1.7 | |
flashCHESS III | liviurene | 2009 | ✓ | 25 | 0.14 | Pseudo-3D |
Master Chess Multiplayer | goalmaniac | 2019 | ✓ | 20 | 2.65 | |
Ultimate Chess | RatherRandomReality | 2010 | ✓ | 19 | ||
ChessJak | doomoller | 2010 | ✓ | 18 | crashes often; unknown if underpromotion works | |
Battlechess (MS-DOS) | 1988 | ✓ | 14 | amusing animations and sfx | ||
Easy Chess | JamesBurton | 2005 | ✓ | 14 | Hard to distinguish bishop from knight; nonstandard move notation | |
Chess AI Game | veclock | 2011 |
|
25 | ||
chessgame | uzuriel | 2011 |
|
25 | ||
ZNEMCHESS | znem | 2010 |
|
17 | ||
Halloween Chess | Sparkplug90 | 2008 |
|
27 | ||
Chess... | Smarandoiu | 2008 |
|
9 | ||
Chogue | lablablab-games | 2018 |
|
n/a | AI greatly values pawns; unknown if en passant implemented | |
Mind Games for 2 Player | RHMGames | 2019 |
|
22 | en passant implemented; no undo; no move history; unknown if underpromotion implemented | |
Chess | Scarydoll | 2003 |
|
n/a |