|
Amevias |
Cretonians |
Dondorians |
Garthimis |
Humans |
Tilapis |
| Physical |
| Adulthood |
5 yr |
4 yr |
0 yr |
1 yr |
5 yr |
4 yr |
| Max Lifespan |
150 yr |
75 yr |
180 yr |
50 yr |
80 yr |
140 yr |
| Diet |
Eggs, Fish, Vegetables |
Bread, Fruit, Vegetables |
Meat, Fish, Mushrooms |
Meat, Fish |
Bread, Eggs, Meat, Mushrooms |
Eggs, Fruit, Meat |
| Drink |
both |
both |
beer |
both |
both |
wine |
| Hunger |
0.75× |
1.0× |
1.0× |
1.0× |
1.0× |
0.8× |
| Lawfulness |
0.8× |
+0.5 |
1.0× |
0.5× +0.7 |
0.75× |
1.0× |
| Sanity |
1.5× |
1.0× |
5.0× |
1.0× |
0.8× |
1.0× |
| Speed |
1.0× |
1.0× |
1.0× |
1.4× |
1.0× |
1.4× |
| Submission |
1.25× |
1.0× |
0.75× |
1.0× |
1.0× |
1.0× |
| Climate |
| Cold | 25% |
| Temperate | 50% |
| Hot | 100% |
|
| Cold | 20% |
| Temperate | 100% |
| Hot | 100% |
|
| Cold | 100% |
| Temperate | 80% |
| Hot | 10% |
|
| Cold | 20% |
| Temperate | 80% |
| Hot | 100% |
|
| Cold | 80% |
| Temperate | 100% |
| Hot | 80% |
|
| Cold | 80% |
| Temperate | 100% |
| Hot | 80% |
|
| Combat / Military |
| Block |
1× |
1× |
1.25× |
1× |
1× |
1× |
| Blunt Attack |
+20 |
+10 |
±0 |
±0 |
+10 |
±0 |
| Defence Skill |
0.9× |
0.9× |
1× |
1× |
1× |
1× |
| Dexterity |
1× |
1× |
1× |
1× |
1× |
1.25× |
| Formation Skill |
±0 |
±0 |
+0.5 |
±0 |
±0 |
±0 |
| Morale |
1× |
0.75× |
1× |
0.75× |
1× |
1.2× |
| Offence Skill |
1.1× |
0.9× |
1× |
1× |
1× |
1× |
| Pierce Attack |
+0.25 |
±0 |
±0 |
±0 |
±0 |
±0 |
| Ranged Attack |
1× |
1× |
0.75× |
1× |
1× |
1.5× |
| Slash Attack |
±0 |
±0 |
±0 |
+0.5 |
±0 |
±0 |
| Slash Defense |
±0 |
±0 |
±0 |
+2 |
±0 |
±0 |
| Economic |
| Max Pop |
0.65× |
0.8× |
0.6× |
1× |
0.9× |
0.55× |
| Immigration |
1× |
1× |
25× |
0.4× |
1.5× |
1× |
| Tourism |
0.75 × 1 = 0.75 |
1.0 × 0.5 = 0.5 |
0.2 × 1 = 0.2 |
1.0 × 0.5 = 0.5 |
1 × 0.75 = 0.75 |
0.05 × 0.5 = 0.025 |
| Nursery Cost |
Fish (1.75) |
Vegetable (2.38) |
n/a |
Meat (2.1) |
Fruit (2.45) |
Fruit (3.12) |
| Production Bonuses |
| Fishery | 1.25× |
| Globdien Pasture | 1.2× |
| Other Agriculture | 0.8× |
|
| Farms & Orchards | 1.25× |
| Ration Workshop | 1.2× |
| Other Workshops | 0.8× |
| Refiners | 1.1× |
| University | 0.5× |
|
| Smithies & Jewellers | 1.25× |
| Bowyers | 0.8× |
| Other Workshops | 1.2× |
| Mines | 1.15× |
| Pastures | 0.85× |
| Mushroom Farms | 1.0× |
| Other Farms | 0.75× |
| Orchards | 0.65× |
| University | 0.2× |
|
| Balti Pastures | 3× |
| Masons | 1.3× |
| Mines & Stockpiles | 1.25× |
| Hunters | 1.2× |
| Refiners | 0.9× |
| Ration Workshops | 0.9× |
| Laboratories | 0.8× |
| Other Workshops & Agriculture | 0.75× |
| Admins & Libraries | 0.6× |
|
| Library, Admin, Laboratory | 1.25× |
| Farms & Orchards | 1.1× |
|
| Orchards & Woodcutters | 1.4× |
| Pastures (excl. Globdien), Hunters, Bowyers | 1.2× |
| Mines | 0.25× |
|
| Key Production, per Worker, incl. Climate and Intermediates |
| Most Efficient Food Sources, per Worker, incl. Climate |
Warm:
| Globdien Pasture | 2.52 egg + 0.84 meat |
| Hunter | 2.2 meat |
| Grain Farm → Bakery | 2.11 bread |
| Fruit Orchard | 1.78 fruit |
| Fishery | 1.75 fish |
| Fruit Farm | 1.52 fruit |
| Vegetable Farm | 1.52 vegetable |
| Entelodont Pasture | 1.12 meat |
| Balticrawler Pasture | 0.7 meat |
| Onx Pasture | 0.7 meat |
| Auroch Pasture | 0.56 meat |
| Mushroom Farm | 0.4 mushroom |
|
Warm:
| Grain Farm → Bakery | 2.89 bread |
| Globdien Pasture | 2.1 egg + 0.7 meat |
| Fruit Orchard | 2.79 fruit |
| Fruit Farm | 2.38 fruit |
| Vegetable Farm | 2.38 vegetable |
| Hunter | 2.2 meat |
| Fishery | 1.4 fish |
| Entelodont Pasture | 1.12 meat |
| Balticrawler Pasture | 0.7 meat |
| Onx Pasture | 0.7 meat |
| Mushroom Farm | 0.63 mushroom |
| Auroch Pasture | 0.56 meat |
|
Cold:
| Hunter | 2.64 meat |
| Grain Farm → Bakery | 2.03 bread |
| Mushroom Farm | 2 mushroom |
| Fishery | 1.54 fish |
| Fruit Orchard | 1.45 fruit |
| Fruit Farm | 1.43 fruit |
| Vegetable Farm | 1.43 vegetable |
| Onx Pasture | 0.75 meat |
| Entelodont Pasture | 0.71 meat |
| Balticrawler Pasture | 0.69 meat |
| Globdien Pasture | 0.45 egg + 0.15 meat |
| Auroch Pasture | 0.36 meat |
|
Warm:
| Hunter | 2.64 meat |
| Balticrawler Pasture | 2.1 meat |
| Globdien Pasture | 1.58 egg + 0.52 meat |
| Grain Farm → Bakery | 1.98 bread |
| Fruit Orchard | 1.67 fruit |
| Fruit Farm | 1.43 fruit |
| Vegetable Farm | 1.43 vegetable |
| Fishery | 1.4 fish |
| Entelodont Pasture | 0.84 meat |
| Onx Pasture | 0.53 meat |
| Auroch Pasture | 0.42 meat |
| Mushroom Farm | 0.38 mushroom |
|
Temperate:
| Grain Farm → Bakery | 2.58 bread |
| Fruit Orchard | 2.45 fruit |
| Hunter | 2.2 meat |
| Fruit Farm | 2.1 fruit |
| Vegetable Farm | 2.1 vegetable |
| Globdien Pasture | 1.05 egg + 0.35 meat |
| Fishery | 1.4 fish |
| Entelodont Pasture | 1.23 meat |
| Mushroom Farm | 1.1 mushroom |
| Balticrawler Pasture | 0.7 meat |
| Onx Pasture | 0.7 meat |
| Auroch Pasture | 0.7 meat |
|
Temperate:
| Fruit Orchard | 3.12 fruit |
| Grain Farm → Bakery | 2.45 bread |
| Hunter | 2.2 meat |
| Fruit Farm | 1.9 fruit |
| Vegetable Farm | 1.9 vegetable |
| Entelodont Pasture | 1.47 meat |
| Globdien Pasture | 1.05 egg + 0.35 meat |
| Fishery | 1.4 fish |
| Mushroom Farm | 1 mushroom |
| Balticrawler Pasture | 0.84 meat |
| Onx Pasture | 0.84 meat |
| Auroch Pasture | 0.84 meat |
|
| Minimum Food Worker Fraction (excl. Hunters) |
22.3% |
35.0% |
50.0% |
47.6% |
39.2% |
25.6% |
| Furniture Needs |
2 stone, 5 cut stone, 2 fish, 4 leather, 3 wood, 2 furniture |
4 wood, 5 clay, 4 furniture, 2 fabric, 4 pottery, 2 gems |
5 stone, 3 wood, 4 furniture, 4 fabric, 3 cut stone, 2 sithilon ore |
4 clay, 3 stone |
8 wood, 4 furniture, 3 fabric, 2 jewellery, 2 pottery |
6 wood, 3 leather, 3 fabric, 4 furntiure, 2 pottery, 2 livestock |
| Workers Required to Support Furniture Needs, per capita |
0.542 |
0.582 |
0.644 |
0.042 |
0.831 |
0.396* |
| ", Weapons & Armor |
| Workers Required to Support each Soldier (5x cheapest armor, 5x cheapest melee weapon) |
0.213 |
0.222 |
0.189 |
0.224 |
0.167 |
0.182 |
| ", Worker-Days of Resources Required to Build... |
| Cultural / Legal |
| Pardoning |
🤷 |
🤷 |
👎 |
👎 |
🤷 |
👎 |
| Punishment |
| imprisonment | 👍 |
| executions | 🤷 |
| enslavement | 🤷 |
| arena | 🤷 |
|
| imprisonment | 👍 |
| executions | 👎 |
| enslavement | 👎 |
| arena | 👎 |
|
| imprisonment | 👍 |
| executions | 👎 |
| enslavement | 👎 |
| arena | 👎 |
|
| imprisonment | 🤷 |
| executions | 🤷 |
| enslavement | 👍 |
| arena | 👍 |
|
| imprisonment | 🤷 |
| executions | 👍 |
| enslavement | 🤷 |
| arena | 👍 |
|
| imprisonment | 🤷 |
| executions | 👍 |
| enslavement | 🤷 |
| arena | 🤷 |
|
| Slavery |
|
|
|
|
|
|
| Stocking |
👍 |
👎 |
👍 |
🤷 |
👍 |
🤷 |
| Wrongful Deaths |
🤷 |
👎 |
👎 |
🤷 |
👎 |
👎 |
| Environment |
| Road |
| Dirt | 25% |
| Coblestone | 25% |
| Fungus | 25% |
|
| Dirt | 50% |
| Coblestone | 80% |
| Fungus | 10% |
|
| Dirt | 10% |
| Coblestone | 10% |
| Fungus | 10% |
|
| Dirt | 10% |
| Coblestone | 10% |
| Fungus | 80% |
|
| Dirt | 10% |
| Coblestone | 10% |
| Fungus | 10% |
|
| Dirt | 50% |
| Coblestone | 80% |
| Fungus | 10% |
|
| Building |
Mud = Grand > Stone > Outdoors > * |
Wood = Outdoors > Stone > Grand > * |
Mountain > Grand > Stone > Outdoors > Wood > * |
Mountain > Stone > Wood = Grand > * |
Grand > Stone > Wood > Outdoors > Mountain > * |
Wood = Outdoors > Grand > Stone |
| Pool |
Pool or Pond |
Pond |
Pool |
Moat |
Pool |
Pond |
| Cannibalism |
👎 |
👎 |
👎 |
👍 |
👎 |
👍 |
| Noise |
👎 |
🤷 |
👍 |
🤷 |
👎 |
🤷 |
| Lighting |
👍 |
👍 |
👍 |
👎 |
🤷 |
🤷 |
| Space |
🤷 |
👍 |
🤷 |
👎 |
👍 |
🤷 |
| Roundness/Squareness |
🤷 |
○ |
□ |
○ |
🤷 |
○ |
| Water |
👍 |
🤷 |
👍 |
🤷 |
🤷 |
🤷 |
| Decorations |
Statue, Torch |
Flower, Tree, Torch |
Pillar, Statue, Torch |
Humidifier |
Flower, Pillar, Statue, Torch, Tree |
Flower, Tree |
| Storage |
1× Egg, 1× Fish |
2× Ration |
1× Sithilon Ore |
2× Meat |
1× Gem |
1× Meat |
| Unusual Service Requirements |
No Arena / Physician, Hates Hospitals |
No Arena, 4× Tavern |
No Massage |
None |
None |
None |
I have excluded explanations for obvious traits (eg. Lifespan and Hunger).
Lower is better, as this means children enter the workforce faster,
and your nurseries can produce children faster.
Scored based on how easy it is to get their desired food (see explanation for nurseries).
When it comes to preferred drink, I slightly prefer shedeh (wine) to piva (beer) due to its decay rate.
But it is of course much better if a species prefers both.
Since all species have at least one climate with 100% preference,
scoring is determined by the arithmetic mean of the three preferences.
Occurence multiplier times credit multiplier should give a rough approximation of tourism income.
Based on the row "Most Efficient Food Sources, per Worker, incl Climate".
Species are scored by how easy it is to produce their needed food (excl. hunters, which don't scale).
From best to worst (ie. cheapest to most expensive, excludes "outdoors" and "mountain"):
I have determined species rating by their opinion of dirt,
followed by their opinion of cobblestone,
followed by their opinion of fungus.
Pond is objectively cheaper than Moat and Pool, which are equal to each other.
Thus, scoring is determined by preference of pond.
Scored by apathy, with preference towards liking imprisonment > enslavement > rest.
Stocking results in lower prison sentences and entertainment.
Therefore, I am scoring approval = apathy > disapproval.
Apathy > Approval ~ Disapproval.
Approval and Disapproval are scored on a case-by-case basis depending on how
costly it is.